Short answer: OSL means painting light as if it comes from an object on the model: pick the light source, then tint every surface facing it with the light colour — strongest at the nearest point, fading with distance. Two glazes and one highlight colour are enough for a convincing effect. Reflection, not brightness, is the secret.

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What Is OSL — and Why It Elevates Your Models

Object Source Lighting is the painted illusion that a model emits light: a torch, a plasma coil, a warp portal. Done well, OSL makes viewers see light instead of paint. It’s the single highest-impact technique in the hobby — and it’s less about skill than about discipline: consistent light direction, controlled intensity, restrained coverage.

Step 1: Determine Light Direction and Falloff

Fix three things before painting:

  1. Where the light source sits on the model
  2. Which surfaces face it — mentally trace a straight line from the source to every panel
  3. How far the light reaches — falloff is fast; light rarely travels more than 10–15 mm convincingly

Mark the facing surfaces with a light pencil dot if you need to. OSL fails when light lands on surfaces that couldn’t possibly see the source.

Step 2: Layering Transparent Glazes

  • Mix your glow colour as a thin transparent glaze (glaze medium or heavily thinned paint)
  • Apply 1 glaze to the outermost zone of the lit area
  • Apply 2–3 glazes on the mid zone
  • Apply 4–6 glazes — or a stronger mix — on surfaces immediately adjacent to the source

Because glazes are transparent, the underlying paint still reads through: this is what makes OSL look like light on a surface rather than paint on top of it.

Step 3: The Source Itself

Paint the emitting object at maximum brightness: base colour → bright tone → near-white core. The source must always be the brightest point of the model, or the whole illusion collapses.

Step 4: Avoiding Common Over-Glowing Mistakes

  • The “spray tan” error — tinting every surface equally. Light has direction; distance matters
  • Too saturated colour — real light washes surfaces out; your glazes should lighten, not just colour
  • Light on impossible surfaces — the underside of an arm facing away from the torch breaks the illusion instantly
  • Glow stronger than the source — reflected light is always dimmer than the emitter

When to Use Which Effect

EffectBest toolDifficulty
Small glow (eyes, coils)Direct painting (see glow guide)Beginner
Medium OSL (torch, weapon)Glazes on facing surfacesIntermediate
Large OSL (portal, engine)Airbrush or extensive glaze workAdvanced

Recommended Brushes and Glaze Mediums

  • Glaze medium — the single most useful OSL purchase
  • Soft Taklon glaze brush (#2) — holds a thin, even coat
  • Kolinsky detail brush (#0) — for reflected streaks
  • Matte varnish — kills any accidental shine before you start glazing

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FAQ

Is OSL too advanced for beginners?

Simple two-glaze OSL on one small light source is a beginner-accessible technique. Save the 20-glaze portal engines for model number fifty.

What colour should I use for OSL?

Match the light source’s logic: fire = warm orange, plasma = blue/cyan, warp energy = violet or storm-green. The reflected colour must always match the source hue.

Do I need an airbrush for OSL?

No — an airbrush speeds up large surfaces, but glazes handle everything a tabletop model needs.

How do I combine OSL with weathering?

Weather first, glow second. OSL light passes over grime naturally — but paint order matters: pigments and chipping under glazes, never on top.

Continue on the Workbench

OSL is the difference between a painted model and a scene. One light source, two glazes, full commitment. Shop glaze mediums → (affiliate links)


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