Short answer: Three powers fight for the storm’s edge: the Industrial Zealots (machine-worshipping forges), the Void Nomads (stateless storm-riders) and the Corrupt Cults (chaos-mystics seeking revelation in broken physics). Each faction has its own ideology, colours and aesthetic — and each is playable as a miniature force, kitbash or paint project. Warpstorm is an original…
Short answer: Necrons are the best beginner army if you want anything other than Space Marines: simple rules, incredibly durable models and a paint scheme that looks finished after a basecoat, a wash and some glowing green. Start with the Necrons half of a starter set or a Combat Patrol box and you’re playing legal…
Short answer: Space Marines are the best first army in Warhammer 40K: tough, forgiving, cheap to start and supported by more tutorials than any other faction. Build your first 1,000 points around a solid core of Battleline Intercessors, one assault unit, one vehicle and a Captain. Everything in the starter boxes counts — nothing is…